A smartphone-based augmented reality framework for bio-medical device simulation: Enhancing student learning and engagement

Authors

  • Adham Aleid Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia. https://orcid.org/0000-0003-3638-7916
  • Omar Altwijri Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia. https://orcid.org/0009-0007-1690-2702
  • Mahdi Alqahtani Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia.
  • Mohammed ALmijalli Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia. https://orcid.org/0000-0002-4848-3051
  • Mohammed Shahbel Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia.
  • Sulaiman Alkhulayfi Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia.
  • Ravish Javed Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia.
  • Ali Saad Department of Biomedical Technology, College of Applied Medical Sciences, King Saud University, Riyadh, Saudi Arabia. https://orcid.org/0000-0002-1448-4072

DOI:

https://doi.org/10.55284/ajce.v9i1.1859

Keywords:

Active learning, AR-based learning, Augmented reality, Creative education, Medical devices, Simulation, Smart phone education.

Abstract

Improving student engagement and comprehension of complex theoretical concepts re-mains a persistent challenge in biomedical engineering education. This study proposes a smartphone-based augmented reality (AR) framework for simulating medical devices and evaluates its impact on student learning, interaction, and engagement. Unlike conventional approaches, the proposed method integrates low-cost, accessible AR models of key biomedical equipment—MRI, centrifuge, and defibrillator—developed using SolidWorks, Blender, and Unity, enabling real-time visualization in classroom settings. A cross-sectional study involving 77 biomedical engineering students at King Saud University was conducted using a structured questionnaire following an AR-based instructional session. The results demonstrate high levels of student acceptance and perceived effectiveness, with 88% of participants reporting improved understanding and motivation, 80% indicating enhanced comprehension of complex devices, and 90% supporting the larger adoption of AR across curricula. The findings highlight the potential of AR to bridge the gap between theoretical knowledge and practical visualization, particularly in resource-limited educational environments where access to physical equipment is constrained. Despite these promising outcomes, challenges related to infrastructure, accessibility, and instructor readiness re-main critical considerations. This study contributes to the growing body of research on immersive learning technologies by presenting a scalable and cost-effective AR-based educational approach, while emphasizing the need for further investigation using objective performance metrics and larger populations to validate its long-term educational impact.

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How to Cite

Aleid, A. ., Altwijri, O. ., Alqahtani, M. ., ALmijalli, M. ., Shahbel, M. ., Alkhulayfi, S. ., Javed, R. ., & Saad, A. . (2026). A smartphone-based augmented reality framework for bio-medical device simulation: Enhancing student learning and engagement. American Journal of Creative Education, 9(1), 61–72. https://doi.org/10.55284/ajce.v9i1.1859

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Section

Articles